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showtimesNP.png
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Inside Out Zoo

I designed a mobile app for a fictional local movie theater from conception to delivery. Through a process involving research, interviews, initial design phases, and usability studies, I ended with a high-fidelity prototype of the app through Figma.

The app is featured in DesignRush's "19 Best Event and Entertainment Mobile Apps" article.

The Prompt

Design a functional prototype of an app for a zoo — real or imaginary — that allows zoo visitors to select and purchase admissions tickets and view special exhibits or events that require additional purchase.

My Responsibilities

As a UX designer designing the mobile app from conception to delivery, my responsibilities included:

ideation and design

paper and digital wireframing

conducting usability interview

high-fidelity prototyping

iterating on designs

Brainstorm

My team brainstormed together to find a theme for our zoo, landing on the film Inside Out as a way for guests to enjoy animals while getting in touch with their emotions. We then came up with features we wanted to include in our app.

AI trained on data from different reliable websites

User is able to swap one activity with a similar one

Search suggests tagged data based on user's selections

Suggested reservations based on travel info inputs

Suggested reservations based on travel info inputs

Conceptual Design

When brainstorming ideas for the design of the mobile app, I came up with features that would be helpful for users:

Suggest travel locations & activities

Organize planned activities into an itinerary

Map will let users geographically view places they have planned to visit

AI will collect data from free sources like the Internet

User can accept or reject suggestions, ask for new ones, or enter their own

Users can search & book flights & hotel reservations

Users can get suggestions based on attributes they want in their travels

Initial Wireframes

Initial sketches of my ideas for the mobile app included those for an Itinerary page, a Search page, a Search suggestions page, a Map page, and a Flights & Hotels page.

WF Home Screen.png
WF Joy Land.png
WF Admissions.png
WF Checkout.png
WF Exhibits.png
WF Tix.png
WF Confirmation.png
WF Fast Passes.png
WF FP Confirm.png

High-Fidelity Prototype

I then took the best elements from the paper wireframes to create the initial screen designs in Figma. After the user research, I had found that the trailers page was one that users would often use, so I made sure to make the navigation and visibility of the page easy.

Home Screen.png

On the Itinerary page, users can scroll horizontally, viewing each day of their travels as planned.

Recommended section based on users' previous ticket purchases for a more personalized experience

Each trailer is the width of the screen, making each one very visible, and making it easy for the user to scroll through the trailers quickly

Joy.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Map.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Admission Tix.png
Admissions Checkout.png

On the Itinerary page, users can scroll horizontally, viewing each day of their travels as planned.

Fast Passes.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Fast Pass Selection.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Exhibits.png
Tickets.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Admissions Confirmation.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Fast Pass Confirmation.png

Recommended section based on users' previous ticket purchases for a more personalized experience

Usability Study

I conducted two usability studies to test the app and discover any user pain points. The first study used the low-fidelity prototype, and the results helped lead the design of the mockups. The second study used a high-fidelity prototype and revealed what needed to be improved within the mockups.

User 1

A back arrow instead of an x in the corner on the movie info pages would be a smoother user flow

Users want an obvious way to get to showtimes from home screen

Trailers section on movie info page would be easier to find above the cast list

1

2

3

User 2

Trailers page would be easier and faster to scroll through with less negative space between trailers

The showtimes page needs a way for the user to pick a specific day

Recommended section and trailer section on home screen look too similar

1

2

3

Revised Wireframes

After the first usability study, I created high-fidelity designs that represented the final product. I then used the feedback from the second usability study to improve upon those mockups.

Before usability study

movie_beforestudy1.png

Changed Now Playing tab to red to draw attention to its function as a button

Decreased negative space to make scrolling quicker and easier

After usability study

trailersnowplaying.png

Before usability study

movie_beforestudy2.png

Increased size of posters to make them easier to click on and added drop shadow to make them more dynamic

Changed the shape of the recommended section to differentiate it from the others

After usability study

whatshot.png

Prototype

The low-fidelity prototype connected the digital wireframes in the user flow of purchasing a movie ticket. It also allowed users to navigate through major pages of the mobile app, so the prototype could be used in a usability study.

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More Feedback

I conducted two usability studies to test the app and discover any user pain points. The first study used the low-fidelity prototype, and the results helped lead the design of the mockups. The second study used a high-fidelity prototype and revealed what needed to be improved within the mockups.

User 1

A back arrow instead of an x in the corner on the movie info pages would be a smoother user flow

Users want an obvious way to get to showtimes from home screen

Trailers section on movie info page would be easier to find above the cast list

1

2

3

User 2

Trailers page would be easier and faster to scroll through with less negative space between trailers

The showtimes page needs a way for the user to pick a specific day

Recommended section and trailer section on home screen look too similar

1

2

3

Future Improvements

User research identified pain points users have when seeking information about movies and buying movie tickets.

1

Convenience

Not all ticket purchasing apps provided users with all the information they wanted.

2

Proficiency

Some users found movie apps to be confusing or hard to find information they wanted.

3

Awareness

Some users enjoyed going to movies at their local theater but were not always aware of what was showing.

Takeaways

The mobile app would be successful in allowing patrons of the movie theater to get info about and watch trailers of current and upcoming movies, as well as purchase tickets all in one place.

While designing the movie theater app, I learned that the designs were constantly evolving through every stage of the design process. Usability studies helped guide the designs toward an end result that ensured the app is helpful to users and easy to use.

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